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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games in South America Q4 2021

In Q4 2021, ultracasual games saw varied performance in South America. Here's a breakdown of the top 5 games, highlighting their weekly downloads, revenue, and active users.

Top 5 Ultracasual Games in South America Q4 2021

In the fourth quarter of 2021, ultracasual games in South America showed diverse performance metrics across downloads, revenue, and active users. Below is a detailed breakdown of the top 5 ultracasual games based on data from Sensor Tower.

Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced a notable decline in weekly downloads, dropping from approximately 732K at the start of October to 272K by the end of December. The game saw a similar trend in active users, with numbers decreasing from 1.57M to about 698K over the same period. Weekly revenue fluctuated, peaking at around $106 in late September but generally staying below $54 for most of the quarter.

Antistress - Relaxing games by Moreno Maio showed a different pattern with a steady increase in weekly revenue, reaching a high of approximately $307 towards the end of December. Weekly downloads saw significant growth mid-quarter, peaking at around 481K in mid-December. Active users also increased, climbing from 910K at the end of September to over 2.23M by mid-December before slightly declining to 1.79M at the end of the year.

Pop It Fidget - AntiStress from KTC GLOBAL saw consistent weekly downloads, peaking at around 396K in early November before gradually declining to 152K by the end of December. Active users followed a similar trend, increasing to approximately 650K in early November and then dropping to around 304K by the end of the year.

Fidget Toys 3D by Tran Dinh Hung had a relatively stable performance. Weekly downloads fluctuated, starting at around 456K in late September and ending at 224K in late December. Active users decreased from approximately 1.24M at the end of September to about 757K by the end of December. Weekly revenue remained modest, peaking at around $94 in early October.

Fidget Toy Maker by Geisha Tokyo Inc. saw an initial increase in weekly downloads, peaking at around 280K in mid-October, before gradually declining to approximately 85K by the end of December. Active users grew from around 71K in late September to a peak of 442K in late November, then fell to around 218K by the end of December.

These insights into the performance of top ultracasual games in South America for Q4 2021 provide a detailed look at the market dynamics. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022